Only they can get them in vanilla. png 12 × 13; 485 bytes. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. The width grows if you attack from multiple provinces. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. e. (+ turkey) 2. Toolpack mod allows you to create any type of divisions you want. ago. This thread is archived. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. Paradrop: A simple true/false check if the division can be paradropped. So just get 120 divisions of pure tanks. I did the two achievements you mention with UK, but in 2. You can do it as the UK itself since they start with camel divisions. Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. thanks! UK is the easiest for both achievements. ago. I did not manually delete them. 1 / 17. The game should automatically equip your units with the most up to date tank design. r/hoi4 • 3 yr. If you click the army button in the upper right corner there is some info on how to check how much manpower you already have deployed. It’s way cheaper than tanks, and has enough soft attack to demolish any infantry division. The key with "cavalry" division cheese is to get both an infantry and cavalry minister, since both affect divisions that qualify as cavalry. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). This is technically the most efficient for creating factories and much faster. 3. In combination with Battle for the Bosporus: Unlocked via Turkey’s Desert Camel Corps national focus. It doesn’t leave much wiggle room, though. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. Cons of large divisions - Very low ORG per combat width. Infantry leader and Calvary leader both add bonuses. UwUmirage • 1 yr. I tried that but it doesn't work. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Almost all my divisions are stuck in an inland territory : r/hoi4. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. ago. Judge_Todd • 1 yr. Another thing you want to take into account. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. theres a focus on the ottomans side i forget the name but its on the way leftCamelry divisions/ bike units. Ideally, when your soft attack is equal to defense. Balkanize Ethiopia with many small puppets. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. This thread is archived. I would hold the port and maybe the factories, which together are worth about three divisions. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. r5: im not getting the achievement and i dont know why. g. 2. you can get them by puppeting japan after japan does '"bicycle battalion" focus. Idkpinepple. Airwing carrier icon. The AI will not take the decision. Make a battle plan either offensive or defensive, and just wait as the planning builds up. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. By Barbarossa you should have at the very least 24 40 width medium tank divisions, 24 light tank divisions. Occasionally, if I spawn a bunch of other divisions into the training que, I can get the exiled divisions to pull the available manpower. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. 57% of Soviet POWs captured by Germany died. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. ago. . Oh thank you, I only have waking the tiger. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. We multiply 100 by 0. Go to hoi4 r/hoi4 • by. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. 05 = 1. MP divisions - 2 or 4 Calvary + MP division. 5. • 2 yr. If you want to push along the line (which. I did the two achievements you mention with UK, but in 2. Garrison template. Make smaller divisions and don't have too many in the same area. Artillery in Hoi4 is used to strenghten infantry divisions. 2. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. Switzerland has locked most of the army from the start. fast-as-fuckboiii • 5 yr. E. Discussion. It is much easier tk increase smaller divisions than larger ones. Left-click on the province where you want your troops to leave from. click on the combat bubble. 004, so they would be 0. 4 but the division is capped at 13. Any change costs army XP except for renaming and changing the symbol. It’s cost and fuel. ago. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. This achievement, I. . The basic infantry division is 7-2 and 14-4. Stellaris Technology IDs. ago • Edited 3 yr. Dutch or Japan after they do a focus. 40 width camel divisions. 2. Then, all 55 divisions just disappear. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. My basic infantry template would be 10 inf. You should always manually select units and tell them to attack in. How to roleplay as historical Italy! Don't assign any generals to your armies. It's a good cheap filler if you lack that. Fond a spot where this happens and rotate them maximum effectiveness. • 3 yr. Each division has a division template. Division help in Great War redux mod. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. Dostav9. Molvanîa! Sep 16, 2021 @ 4:01pm. ago. I try for twelve tank divs min, before war. I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. When people do this division, they spam a MASSIVE amount of them. Sprint_ca • 3 yr. if you got 3 machine techs you get 9% inf breakthrough and 15% inf defence, effectively. I like 5-2-2 with 5 light/2 spg /2 mech (and go mobile warfare when you're doing 20w lights, only time it's better than SF imo)Looking at your production, manpower and losses do you think you will be able to train more divisions and sustain them. Forts obviously help. Select them and move them by land to a nearby port, then right click one of your own ports. Mobile units move fast in desert territories, and are good choices. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. You only need 5 Army XP to create a 1Bn Camel division from scratch. Let me describe it in a fictional scenario. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. Ergo, 4 divisions can fight effectively from one province to another. And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Guns and tank are the one you want with 15 industry first. Most of your divisions should be infantry divisions. martijnfromholland. It's called No Division Limit. Then click on that army and there simply click on 'exercise' (the button with the gears). These need to get to your troops. 2. I also will open up another two fronts as well. There were all together 42 SS-divsions, 4 of them had already been disolved during the war, their division number redistributed. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. We then multiply 300 by 1 and get 300 (obviously). Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. • 1 yr. My guys are always out of supply, yet the UK seems. Make new divisions 1. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. I do not suggest using 40 wide templates for defense. Arabia is one of the hardest formable, probably. 365K subscribers in the hoi4 community. Is it that easy to code in? 4. Conquer the US. - Darkrenown No, cats were invented in 1902 by Satan, but we included them for gameplay reasons. 3. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. To add modified equipment: Create a equipment variant. I usually give them descriptive names like “20W Inf. This thread is archived. Point #2: Scale cost changes to divisions so the AI can't spam them. Don't push. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. (12) When more comes to mind (or if there are some good questions in this thread), I'll. It depends on your Decryption tech level and their encryption tech level or better said the difference. Cavalry go faster than bikes but they do less damage and have less HP. Since a lot of the national focuses for Romania in HOI4 require enough manpower in the field, our focus should be on training new divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Ok, so you know something about 20 width and 40 width divisions. Join. 11If you are still with me at this point, several perks of Italy's focus tree. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. martijnfromholland. 11 2 2 comments [deleted] • 2 yr. They dont get much experience from Naval Invasions. You have 2 strategies to win. I. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. Basic 14/4. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. The new ratio is going to be 55. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. If they don't have them they get attrition and their Organization drops. 3~, 10, 8, etc. Garrison division - 5 infantry. KILL DIVISIONS. I think they have to unlock bicycles. 13 10-Width Infantry: Cheap And Cheerful. They come in all different sizes, depending on design and composition. I know the otto's can get camel units through their focus tree For RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock camelry divisions. ago. Armored Cars are not worth using. They're considered a mobile battalion. Tanks are especially good in Kaiserreich because 1, a lot more people have to deal with depression mechanics, delaying research; 2, limit on divisions means AI spams infantry leaving no place for its tanks. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. 30-39widths are all terrible. For it to be true, all Battalions must be Paratroopers. SnugglyPolarBear • 3 yr. Nothing you can do except reload a past save. Put your 14/4s on Belgian Luxembourg border. What if, lets say, level 1-3 is corps commander (3-6 divisions), at level 4 is army general (up to 10 divisions as you suggested) and from level 8 and up he's field marshal automatically with ability to control up to 24 divisions alone or 4-6 armies under his command to boost low level generals and corps commanders. 50th artillery with one camelry division and military police. ago. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. Africa, one way to do it is to have fast divisions, and trucks. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. Building templates such that an even amount of templates can fit into the combat means that you are making. 6x SPG. At present it's 3 daughters per camel In a serious note. At the cost of the changed divisions losing experience. sum (divParams [:, 2])*np. The AI will not take the decision. You can use exercises to get you troops to Regular, from there they need combat experience. TheBrownMamba1972 • 5 yr. r/hoi4. But it depends on your industry, manpower and other factors. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. However, upon releasing them I scrolled through all. Assign the units to an army if you haven't already. weighted to attacking you in a good defensive position. Same if you have a cavalry adviser for your country. R5: On top of a general, the new update grant an attack bonus for cav but despite my best efforts i couldn't break the german line in the Dutch region(CAS, naval and air superiority). Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. If you have more than 36 divisions keep logistics if not remove it. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. 2. 1. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Its dumb. 1943 tech -> SuperHeavy tank with this design and this division. Infantry and motorised divisions: 10x Infantry or. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". That’s sufficient to break through at two points, for small encirclements. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. 64. Try to start a lane with at least 1 industry asap of each. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. 45/1. Soviet Union Guide - Defense in Depth. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. 0kph heavy tanks BN and enough armored cars to really work that +15% desert movement speed. Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Hey boys, just started playing this game a month ago, and I learned quite a bit from my brother already, and conquered as Italy. Stick these guys in an army that will garrison occupied territory. array ( [battalions [indx % 41] for indx in solution]) return np. Every neighboring division will join the attack as a support, which means they won't move into the province but they will attack. They are equally as good at defense as regular infantry. (20w) - Light Infantry. ago. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. EDIT: Here is a mod that gives them to everyone. I do however do some good achievement hunting. Is it a bug or I am missing something as they are ass and annoying as ♥♥♥♥. AdorableKiwi16 • 3 yr. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. Hoi4 needs alot more divisions and events in my opinion. • 6 mo. Next Major Update Will Include Support For All Mods. Personally prefer 20w with mechanized. Select them and move them by land to a nearby port, then right click one of your own ports. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. The British fielded 1 marine division and 2 airborne divisions in total. gaoruosong. divisions get attrition when doing anything. 1. Often times, with my infantry, it'll take me 2+ days to get across 1 province, even in high infrastructure regions like Western Europe. 40 width camel divisions. 2 Support Companies 1. 198. The tanks force the original breakthrough, the bicycles follow up. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. There are. 4 organization, which is too low for a tank division. This is technically the most efficient for creating factories and much faster. Division Edit Main article: Division. The AI loves to spam new division templates using this relatively cheap system. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. ago. Division Templates for Germany in Great War Redux. My preferred defensive division is 9/0 or 10/0 (18w/20w) with the previously mentioned support companies. 5% of 100. 375/1. You might need to wait. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Each division consists of 1-25 battalions - also sometimes called line battalions. ago. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. . Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. ago. The arab states might be starting with camel units, though haven't checked. This is a quick Infantry Guide made after By Blood Alone DLC. 15. Reply m1neslayer • General of the Army • Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. Land warfare. Your goal in singleplayer is to maximize soft attack as much as possible. From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. You should very rarely use battle order execution, maybe for when you are just sweeping the leftover forces. Terrain map. 10 width also works if you need something cheap for like guarding the coast. To be safe I made. All tiles used to be divisible by 20 making this division the perfect width. A Workshop Item for Hearts of Iron IV. It uses exactly the same amount of manpower and equipment. That said, (1) 40w is more effective than (4) 10w. Armies are composed of divisions, which is the smallest unit a player can directly control. You have to have Battle for the Bosphorus. 2. B. Cavalry, send all your cavalry divisions there. Look in your division templates or. As Austria-Hungary, I had six 42w ARM divs in 1939. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. BTW you should say in your post what division attachments to use. After a bit of messing around i think it's only avaible by default to a selection of nation and releasable. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. I can't seem to make any progress though. Goal of the Guide. How many attacks made each hour against the soft parts of an enemy division. The AI loves to spam new division templates using this relatively cheap system. In combat, this stat gives the number of attacks the unit can make against a. Radio tech increases your reinforce rate, as. Yemen was the last country to fall and once it did I got the achievement. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. The investment in 2900 defense is useless. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. ; Most Commands require Country Specific Tags which you can find by entering. Activate the execution of the plan. V)" (for special purpose) was added. Balkanize Ethiopia with many small puppets. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. However, the stacking limit is 8, plus 4 per flanking direction. If the division were half as big, as a garrison it'd just peel twice as many. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Repulsive-Bath7420. HOI4 has generic units, which more or less are modelled after Western style units. 6 Inf equip produced per day and 0. Note that you don't need to enact a plan to receive its bonus; units will still receive their planning bonus even if commanded and controlled to attack specifically by you (as opposed to the battle plan AI). Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. Yet division in HOI 4 are not standardized for 20k manpower. It's a major mechanic of the divisions. Select every army in the area and Ctrl+r. Use as the mobile element of a tank division (instead of motorized, mechanized, or amtrac). There is. Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. A place to share content, ask questions and/or talk about the grand strategy game…Put the majority of your cavalry and the camel core around Arabia. Like for tanks having a maintenance attachment seems useful. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. For tank divisions, just aim for about 20 org, tank/motorized ratio can vary based on land doctrines. ago. There is a mod that prevent your puppets from automatically giving you divisions. Einstein2004113. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. These 42 width are "my standard" tank division, usually, in every playthrough, with any country, when i have the industrial capabilty. Which is hard now. Divisions are trapped. The more piercing the enemy has, the more armor you need. ScienceFictionGuy • 7 yr. Or you could just hover over the manpower icon at the top. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. Italy decided to go to war with the allies so i refused their call to arms and then I puppeted Romania and Hungary. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. slightly over 100% reliability]). Afaik it’s only for majors. Well put together: Our guide to Hearts of Iron 4 division templates You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. The more attacks the enemy has, the more. 30 organisation is terrible. Put on low equipment priority. Bop left icon. The stacking penalty for having too many divisions in combat is -2% per division over the stacking limit.